
Although there’s little detail about how it takes advantage of PS VR2 tech, the studio does note this port will “allow players to experience sword fighting action” unique to virtual reality and includes all of the post-launch content that came with the Meta Quest and Steam versions.

Altair BreakerĪltair Breaker is a sword fighting game where you and up to three other players battle automatons. It also uses PS VR2’s tech to add a new level of immersion, such as feeling your hands sliding the rack of your gun in the middle of a firefight.

After the Fall - Complete EditionĪfter the Fall - Complete Edition is an upcoming four-player co-op game where you fight off zombies, offering cross-play support with the original PSVR. Features include 4K 90Hz visuals and adjusting the strength of the HMD Haptics so you can feel tackles in-game. 2MD: VR Football Unleashed All-StarĢMD VR Football Unleashed All-Star is one of two gridiron football games making its way to PS VR 2 at launch and adds plenty of new features to make this multiplatform VR game stand out from other ports. IGN’s Ryan McCaffrey supported this claim in a recent video, explaining that the experience “feels the closest to sitting in your dream car” and that haptic shakes when you hit a wall really bring it to life. While it’s not the series’ first outing in virtual reality, it’s certainly the most impressive from what we’ve seen.Īs noted in the PS Blog post, Gran Turismo 7’s VR mode adds a new level of “claustrophobia and danger (in a good way),” which adds to the level of immersion.

Then, your experience changes from merely gaming to "I did a cool thing!".Those who bought Gran Turismo 7 on PS5 will be delighted to know it’s getting a VR mode on PS VR2. Be a part of the game, not just someone looking at it. With the PSVR2 you will feel more immersed and forget about the FOV being smaller than irl. I was constantly reminded that I was looking at screens. When I had a Quest 2, which has a slightly bigger FOV than the Quest 2 it felt like the FOV was smaller precisely because it let so much more light in than then Quest 2.

That total immersion where the outside world does not exist really changes things. But the lightshield completely blacking out incoming light should help a lot here. You will still feel you are looking through goggles. I can't remember who, but one of the previewers at the prior event said he noticed the FOV being bigger than Quest.
